Video Artist, Professor of Media Arts, Animator
New York University
Animalia Chordata
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present
Animalia Chordata comes from the Latin nomenclature for human beings. Six video-projected people representing a range of typologies – from the Wall Street businessman to the precocious little girl – are “trapped” inside glass volumes of varying shapes (including a sinuous Cognac bottle and a chemistry beaker), much like insects are captured in jars. The projection through two panes of glass transforms the traditional two-dimensional video into three-dimensional holographic images.
One projector concurrently plays six different videos, meticulously stitched together as a single composite video, on a ten-minute loop. In their natural state, the projected people stand, sit, waver and lean. But when they feel “threatened” by a viewer approaching the work, they react in a defensive manner.
Project Website »
Blend.
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present
Blend. presents us with a tiny1950's house-wife specimen memorialized in a prison/household appliance. Turn on the blender and puré the tiny housewife into a dizzying tornado of dishevelment.
Project Website »
A Point Just Passed
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present
A time card punch clock with a video person projected into a dome on top. As the viewer punches the time cards, the person gets older based on time punch increments. At the last punch the dome goes dark and is not to be reset until the next day. Viewers virtually erase the youth of the person through the passage of time. With each punch the memory of one's childhood is further erased from the dome. It is possible that some viewers may never experience the full length of the piece.
Project Website »
For Those Who Wait
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present
"For Those Who Wait" is an interactive video sculpture about the physicality of time. 10 video projected clocks hang motionless in a room. As the viewer winds up a crank the clocks come to life, their hands spinning out of control until they self destruct in a variety of animations.
Project Website »
American video artist creating living video installation pieces of "miniature people" encased inside ordinary objects such as suitcases, blenders and more. My work focuses on memorialization and, more specifically, the act of leaving one's imprint for the next generation. While formally implemented by natural history museums and collections (which find their roots in Renaissance era "cabinets of curiosity"), this process has grown more pointed and pervasive in the modern-day obsession with personal digital archiving and the corresponding growth of social media culture. My video sculptures play upon this exigency in our culture to chronicle, preserve and wax nostalgic, an idea which I renders visually by “collecting” human beings (alongside cultural archetypes) as scientific specimens. I repurpose everyday objects like blenders, suitcases and cans of Spam® into venues for projecting and inserting videos of people.
Favorite meal:
Anything involving tacos, sandwiches or taco sandwiches.
A funny story about me:
My life was completely altered by the fact that I took the wrong elevator in the wrong building. Because of this I went to a completely different school, went on the wrong interview and ended up an interactive video artist. Who knows where I would've ended up if I'd gotten on the correct elevator but I'm happy the way it turned out.